No Rest for Ferelden

The Dalish Curse: Part 2

After deciding to help free Eshara’s people from the Child of Vengeance, the heroes decided to prepare for their dangerous journey.

Pier, the Orlesian warrior, had fallen for Eshara’s elfin grace, and staid with her through the night in the Chantry, to make sure that her she was safe from the angry villagers of Vintiver.

Aegis the dwarf and Paolo the assassin fell ill, and Sister Arda declared that they had nug flu, a rare, but by no means deadly, sickness, and that they should spend the next day resting, and not adventuring.

Mathius the apostate met Ete, an Avvarian hillswoman, and Felgrand, a Nevvarran mercenary, and asked them to come along on the search for the Child of Vengeance, promising them a cut of the loot. They agreed, the shine of gold in their eyes.

In the morning, they set off, but as they left the gates, Coalan and a few villagers he’d rounded up attacked the heroes. Coalan was badly hurt, and as their leader fell, the villagers scattered. Felgrand took Coalan back to the chantry, so that Sister Arda could dress his wounds.

After hours of wandering the dark woods, the party came upon the burnt remnants of the elf caravan. Some of the wagons still smoldering. They were ambushed by strange creatures, twisted elves with talon-like claws. The party slew the foul creatures, though they were badly hurt, and needed to rest. Felgrand discovered tracks leading into the woods, which were surely left by the kidnapped elves and their monstrous captors.

They followed the tracks to a ravine, and as they tried to cross a fallen tree, they were attacked by horrible crow-like monsters. Arrius’ mabari, Malum, was almost killed. The war dog survived, though one of his eyes was plucked out in the fight.

After dressing their wounds, they travelled onward, to the edge of a great valley. Through the trees, they could see the remnants of an ancient fortress. Eshara identified it as the ruin she had escaped from. The party made camp for the night, wanting to be as fit and ready as possible in the morning.

What will they find in the ruined fortress? Will they be able to save Eshara’s tribe?

Will they finally meet the Child of Vengeance?

The Dalish Curse: Part 1
Murder, riots, and hatred threaten to destroy the small town of Vintiver

While travelling from the city of Gwarren, our heroes came across the burning ruins of a small farmstead, which they would later discover to be owned by the Fuldor family, outside the small town of Vintiver. They discovered the mutilated corpses of the family that lived there, and the unconscious body of a mysterious elven woman, as well as the word, “Elgar’nan” written in blood on the walls, before being attacked by blight wolves.

After slaying the beasts, the heroes took the elf woman to the Chantry in Vintiver, and discovered that only two weeks ago, the quiet town had been rocked by violent riots, and that in the days following, people had gone missing and darkspawn had been sighted in the woods.

While caring for the woman, the local blacksmith, Coalan, rallied a mob of angry men and women with the intent of lynching her, having decided that she was responsible for the deaths of the Fuldor family, and possibly the source of the elfin curse they believe to have brought darkspawn to their home. Paolo, an antivan crow, diffused the situation by skillfully beating Coalan in a battle of words.

After the mob dispersed, the elf awoke. She told the heroes that her name was Eshara, and that her tribe of elves had been captured by a foul creature calling itself Elgar’thalan, the Child of Vengeance in the ancient tongue of the elves.

Knowing that the lives of both elves and men are at stake, the heroes agree to follow Eshara into the Brecilian Forest to slay Elgar’thalan and free her people.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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